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Physically-based rendering implementation based on OpenGL 3.3

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zwcloud/OpenGLPBR

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OpenGLPBR

Physically-based rendering implementation based on OpenGL 3.3+

Environment

Win10, VS2017, OpenGL 3.3+

Projects

  • PBR01-Lighting: physically based rendering with plain material
  • PBR02-Lighting-textured: physically based rendering with textured material
  • PBR03-IBL-diffuse: diffuse part of image-based lighting
  • PBR04-IBL-specular: specular part of image-based lighting

Build & Run

Open OpenGLPBR.sln in VS2017, press F5 to build & run one of the projects as a Win32 window application:

https://www.youtube.com/watch?v=dDbY8KeLm9I

Dependencies

All dependencies have already been included in the repo.

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Physically-based rendering implementation based on OpenGL 3.3

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