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Enable windows build #23
Enable windows build #23
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src/RfbSocket.cpp
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#include <arpa/inet.h> | ||
#endif |
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This project might be usable on any platform, where Qt is sitting on OpenGL - maybe it is even possible to replace the qt_gl_read_framebuffer call by some RHI API.
However I narrowed the project for the EGLFS ( = Unixoid operating systems ) platform - simply because I assumed, that on other platforms you find satisfying VNC solutions available on the operating level.
Did I miss something ?
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No, I don't think you did, it's just that the project I'm working on can be built for windows. I was curious if I could get your project to build on windows too. It simplifies testing a lot if one doesn't have to constantly deploy everything to an embedded device.
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All mentioned problems should be fixed now. |
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