pyViz3D is a lightweight OpenGL-based Point Cloud visualization library, which is primarly designed for research and debug purposes.
from viz3d.window import OpenGLWindow
from viz3d.engineprocess import *
window = OpenGLWindow()
window.init() # Starts the engine in a new process
pc = np.random.randn(100, 3).astype(np.float32)
color = np.random.rand(100, 3).astype(np.float32)
window.set_pointcloud(0, pc, color) # Sets a colored point cloud model for id=0
...
window.close(force=True) # Closes the window (forcing the process to close)
The user can navigate in the window with a
First Person Camera
, which has the following key binding:
Key Pressed | Action *(IF THE CAMERA IS ACTIVATED) |
---|---|
Z | move Forward |
S | move Backward |
Q | move Left |
D | move Right |
R | move Up |
F | move Down |
A | rotate clockwise in roll |
E | rotate counter-clockwise in roll |
SHIFT | Accelerate camera motion x 10, while the key is pressed |
Mouse Action | Action |
---|---|
Right Click | Activate/Deactivate the Camera |
Move the cursor away from the center | yaw, pitch orientation changes IF THE CAMERA IS ACTIVATED |
To Install the pyViz3d as a python module:
pip install .
- Switch from pygame to glfw
- Improve the camera
- Improve the documentation
- Robustify the suppression of the engine process if the origin process dies unexpectedly