Releases: nkast/Aether.Physics2D
Releases · nkast/Aether.Physics2D
Aether.Physics2D v2.2
Aether.Physics2D is a 2D physics Engine.
In this Release:
- upgrade to KNI v4.0
- reduce allocations in DistanceProxy
- add SolverIterations.AutoClearForces
- reduce PrimitiveBatch.DefaultTriangleListDepth
- reduce allocations in CollideEdgeAndPolygon()
- remove Obsolete methods Body.SetRestitution(float), Body.SetFriction(float), Body.SetCollisionCategories(Category), Body.SetCollidesWith(Category), Body.SetCollisionGroup(short), Body.SetIsSensor(bool)
Aether.Physics2D v2.1
Aether.Physics2D is a 2D physics Engine.
In this Release:
- targeting net8.0
- library marked as Trimmable (NativeAOT)
- legacy project types removed (UAP10 & MonoAndroid)
- upgrade to KNI v3.11
- samples upgraded to net8.0
- live web samples
Aether.Physics2D v2.0
Aether.Physics2D is a 2D physics Engine.
In this Release:
- namespace renamed from 'tainicom.Aether.Physics2D' to 'nkast.Aether.Physics2D'
- Content.Pipeline readers moved to separate project.
- legacy project types removed (Windows 8 & Portable)
- KNI projects and nuget packages
- BlazorGL samples