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Releases: nkast/Aether.Physics2D

Aether.Physics2D v2.2

21 Mar 11:05
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Aether.Physics2D is a 2D physics Engine.

In this Release:

  • upgrade to KNI v4.0
  • reduce allocations in DistanceProxy
  • add SolverIterations.AutoClearForces
  • reduce PrimitiveBatch.DefaultTriangleListDepth
  • reduce allocations in CollideEdgeAndPolygon()
  • remove Obsolete methods Body.SetRestitution(float), Body.SetFriction(float), Body.SetCollisionCategories(Category), Body.SetCollidesWith(Category), Body.SetCollisionGroup(short), Body.SetIsSensor(bool)

Aether.Physics2D v2.1

22 Apr 07:14
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Aether.Physics2D is a 2D physics Engine.

In this Release:

  • targeting net8.0
  • library marked as Trimmable (NativeAOT)
  • legacy project types removed (UAP10 & MonoAndroid)
  • upgrade to KNI v3.11
  • samples upgraded to net8.0
  • live web samples

Aether.Physics2D v2.0

23 Aug 08:14
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Aether.Physics2D is a 2D physics Engine.

In this Release:

  • namespace renamed from 'tainicom.Aether.Physics2D' to 'nkast.Aether.Physics2D'
  • Content.Pipeline readers moved to separate project.
  • legacy project types removed (Windows 8 & Portable)
  • KNI projects and nuget packages
  • BlazorGL samples