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スタンダードシェーダーをベースにいい感じに調整パラメータを絞ったシェーダー

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hibit-at/HibitShader

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Abstract

Hibit Shader is an alternative Unity shader made by @hibit_at

Features

  • Easy to set up (only 2 parameter)
  • Make your avatar lit up softly
  • Normal map available
  • Hue changing system.

How to Use

(If you can’t read Japanese, maybe you could understand :D ) howtouse

Contents

  • HibitShader.shader

This is the shader for Unity 2017.4.15. (and probably works also in later versions)

  • HibitShader_NonNormal.shader

This is almost equal to the upper one. But, due to the error I can’t solve, this version doesn’t support Normal map. (Sorry!)

Licence

This repository is under MIT License.

Updates

ver1.00 - 12/01 released

ver1.01 - 12/02 made rimcolor reflect huechanged color

made rimcolor reflect environmental lights

ver1.02 - 12/15 made another version "HibitShader_NonNoraml"

NOTICE : Applying NormalMap may cause the sudden change of brightness at the edge of seam in some world. It's REGARDLESS whether you actually set the texture of NormalMap. I don't know the reason, sorry. To avoid this problem, I made another version without NormalMap. If you don't need to use NormalMap, or If you want softer lighting, you can choose this version.

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