fix: skip object != null check in entity instance inspector #183
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It seems that when an array is exported, the
object
comes through as 'null', but allowing the code to continue here seems to work fine. The abovecan_handle
impl already checks to be sure the pandora entities are not null.Fixes #131.
Much thanks to @shomykohai for researching the related engine code: https://github.com/godotengine/godot/blob/6a13fdcae3662975c101213d47a1eb3a7db63cb3/editor/editor_inspector.cpp#L2600-L2603