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C-Code demonstrates in-place strings...
C-Code demonstrates in-place strings reverse. 1#include "pch.h"
2#include <iostream>
34// Implement "reverse" to reverse the passed string in-place.
5void reverse(char *string)
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Unity - Weighted 2D Camera movement ...
Unity - Weighted 2D Camera movement based on the influence of "interest points". 1//usage: Set Camera to Orthographic and use CameraInfluence.AddInfluence(gameObject,influence);
2//permanent interest points such as onscreen players should have influence set to 0.5f
34using UnityEngine;
5using System.Collections;
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