Skip to content

⚙ Simplified Screen Space Outline for Unity Urp with 2D and 3D support

License

Notifications You must be signed in to change notification settings

NullTale/OutlineFx

Folders and files

NameName
Last commit message
Last commit date

Latest commit

b7322dd · Feb 3, 2025

History

24 Commits
Jul 17, 2024
Aug 5, 2024
Jul 17, 2024
Jul 17, 2024
Aug 20, 2023
Aug 20, 2023
Aug 20, 2023
Sep 8, 2023
Sep 8, 2023
Feb 3, 2025
Aug 20, 2023
Jul 17, 2024
Jul 17, 2024
Aug 20, 2023
Jul 17, 2024
Aug 20, 2023

Repository files navigation

OutlineFx

⚪ Dev by NullTale
Itch Twitter Discord

Simplified screen-space outline for Unity Urp.
Supports transparency and does not require the use of special materials.
Includes customization options such as:

  • Edge softness
  • Shape fill
  • Mask with its animation

Support developement https://boosty.to/nulltale/single-payment/donation/639461/target?share=target_link

A

The outline effect is achieved in the following way: selected objects are first rendered into a texture.
Then, the edges of objects on this texture are drawn over the main texture.
Optionally, the outline can be drawn in a separate texture and then used through a shader.

Usage

Unity PackageManager url

https://github.com/NullTale/OutlineFx.git

Basically, all you need to do is add OutlineFxFeature to the Urp Renderer
and OutlineFx script to the object you want to outline.

That's it, the outline settings are common for all objects,
you can also customize the outline shape, fill and its texture.

B

The texture source can also be output to a global texture
and used manually via a shader or processed with VolFx

 _cover

example demonstrates the VolFx flow effect applied to the outline source to simulate a fire effect.

About

⚙ Simplified Screen Space Outline for Unity Urp with 2D and 3D support

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published