issues Search Results · repo:vrld/hump language:Lua
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invrld/hump (press backspace or delete to remove)local Gamestate = require( hump.gamestate )
local ingame = {}
function ingame:draw()
love.graphics.print( Hello, World! , 10, 10)
end
--
function love.load()
Gamestate.switch(ingame)
end
function ...
josh-perry
- Opened on Jul 4, 2024
- #133
A bit like classic, which includes a instance:is(T) method.
The implementation in classic is as follows:
function Object:is(T)
local mt = getmetatable(self)
while mt do
if mt == T then
...
wolf81
- 2
- Opened on Feb 13, 2024
- #132
Error This sti worked very well until I added attach and detach to the code, to be able to declare the layers for a
tiled map
libreries/sti/init.lua:926: attempt to index local layer (a nil value)
Traceback ...
MexaFoxesStudios
- 1
- Opened on May 24, 2023
- #131
im new to using this library and i keep getting this error that in the attach() it
love.graphics.translate(-self.x,-self.y) and it says that x is a nil value. how can i fix this? pls help Error
hump/camera.lua:119: ...
alyxeo2k
- Opened on Jun 12, 2022
- #129
i try update some funcion all time lua timer.every(0, function() --someone end) but timer freezen on call it
pankiwi
- 1
- Opened on Jun 4, 2022
- #128
https://github.com/vrld/hump/blob/08937cc0ecf72d1a964a8de6cd552c5e136bf0d4/vector.lua#L118
Typically the arguments to atan2 are y first, and that is how it s done in the corresponding function in vector-light, ...
aletheos
- 1
- Opened on Apr 7, 2022
- #127
Expectation:
the docs section for camera:attach lists its arguments
Reality:
listed function signature and examples use zero argument. No mentions are present in the description that this is a
variadic ...
PartyLich
- Opened on Jan 1, 2022
- #126
I don t know if this is the proper way to check if a timer is in progress, but I often check whether a value of a
subject is set to a specific value to see whether a timer involving the subject s value ...
htv04
- 6
- Opened on Apr 8, 2021
- #124
If i do not perform Timer.clear(), will timers be piling up and take up memory?
phansonloc1999
- 1
- Opened on Jul 6, 2020
- #121
I have a few PR/improvements for this project but looking one other issues this repo was abandoned. Is there any new
maintainer for this?
MehTheHedgehog
- 9
- Opened on Oct 22, 2019
- #119

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