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local Gamestate = require( hump.gamestate ) local ingame = {} function ingame:draw() love.graphics.print( Hello, World! , 10, 10) end -- function love.load() Gamestate.switch(ingame) end function ...
  • josh-perry
  • Opened 
    on Jul 4, 2024
  • #133

A bit like classic, which includes a instance:is(T) method. The implementation in classic is as follows: function Object:is(T) local mt = getmetatable(self) while mt do if mt == T then ...
  • wolf81
  • 2
  • Opened 
    on Feb 13, 2024
  • #132

Error This sti worked very well until I added attach and detach to the code, to be able to declare the layers for a tiled map libreries/sti/init.lua:926: attempt to index local layer (a nil value) Traceback ...
  • MexaFoxesStudios
  • 1
  • Opened 
    on May 24, 2023
  • #131

im new to using this library and i keep getting this error that in the attach() it love.graphics.translate(-self.x,-self.y) and it says that x is a nil value. how can i fix this? pls help Error hump/camera.lua:119: ...
  • alyxeo2k
  • Opened 
    on Jun 12, 2022
  • #129

i try update some funcion all time lua timer.every(0, function() --someone end) but timer freezen on call it
  • pankiwi
  • 1
  • Opened 
    on Jun 4, 2022
  • #128

https://github.com/vrld/hump/blob/08937cc0ecf72d1a964a8de6cd552c5e136bf0d4/vector.lua#L118 Typically the arguments to atan2 are y first, and that is how it s done in the corresponding function in vector-light, ...
  • aletheos
  • 1
  • Opened 
    on Apr 7, 2022
  • #127

Expectation: the docs section for camera:attach lists its arguments Reality: listed function signature and examples use zero argument. No mentions are present in the description that this is a variadic ...
  • PartyLich
  • Opened 
    on Jan 1, 2022
  • #126

I don t know if this is the proper way to check if a timer is in progress, but I often check whether a value of a subject is set to a specific value to see whether a timer involving the subject s value ...
  • htv04
  • 6
  • Opened 
    on Apr 8, 2021
  • #124

If i do not perform Timer.clear(), will timers be piling up and take up memory?
  • phansonloc1999
  • 1
  • Opened 
    on Jul 6, 2020
  • #121

I have a few PR/improvements for this project but looking one other issues this repo was abandoned. Is there any new maintainer for this?
  • MehTheHedgehog
  • 9
  • Opened 
    on Oct 22, 2019
  • #119
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