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UI - display no of passed/skipped/failed Nemesis runs #597
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I'm not sure I understand what you want here. this panel was introduced for the sake of select a set of job for further investigation. I don't see the point of putting more details into it. |
Since we are not doing a great job at investigating all failures, we need to prioritize. This (along with runtime information, btw), would help me do that:
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You asked for that in a different issue, I don't see how it's relevant to what is asked in this issue
In most cases you'll have more then one error event, I'm not sure how this metric help to triage.
As for look similar, we are working on something that can help classify events as happened in other runs, once it's operational, we might be able to show indications of it. As for where those kind of things should be shown, I'm not sure, maybe a widget with table, would be better fit form this kind of requirement. |
I did. It did not happen (yet?), so I'm asking for alternatives, which are not contradicting, btw.
More than a single Nemesis failure?
That's great. I was hoping we can have AI helping us here.
Yes, I'm open for a better UI suggestions. |
I could experiment with both adding this information to cards and to the selector - We could fit simple counter: |
This is what I see today - pass or fail per run:
It'd be much more useful if I get a clearer, from the overview, picture - how many passed/failed/skipped. It'll allow me to weigh in what the importance of investigating a run.
Moreover - if I have the 1st Nemesis run, that would be even more helpful - if I see it's the same Nemesis, I may decide to de-prioritize the investigation.
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