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ft_key_press.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_key_press.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: bjeana <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/04/03 12:40:17 by rbiodies #+# #+# */
/* Updated: 2022/04/12 18:57:05 by bjeana ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3D.h"
static void ft_key_esc(void)
{
ft_putendl_fd("\033[0;36mYou Enter the ESC Key. Good Bye! :)\033[0m", 1);
exit(EXIT_SUCCESS);
}
void ft_move_round(int key, t_ray *ray)
{
double olddirx;
double oldplanex;
olddirx = ray->dirx;
oldplanex = ray->planex;
if (key == LEFT)
{
ray->dirx \
= ray->dirx * cos(-ray->rot) - ray->diry * sin(-ray->rot);
ray->diry = olddirx * sin(-ray->rot) + ray->diry * cos(-ray->rot);
ray->planex \
= ray->planex * cos(-ray->rot) - ray->planey * sin(-ray->rot);
ray->planey \
= oldplanex * sin(-ray->rot) + ray->planey * cos(-ray->rot);
}
else if (key == RIGHT)
{
ray->dirx = ray->dirx * cos(ray->rot) - ray->diry * sin(ray->rot);
ray->diry = olddirx * sin(ray->rot) + ray->diry * cos(ray->rot);
ray->planex \
= ray->planex * cos(ray->rot) - ray->planey * sin(ray->rot);
ray->planey \
= oldplanex * sin(ray->rot) + ray->planey * cos(ray->rot);
}
}
int ft_move_rl(int key, t_data *data)
{
if (key == A)
{
if (data->map->array[(int)(data->ray.posy)][(int)(data->ray.posx \
- data->ray.planex * data->ray.move)] != '1')
data->ray.posx -= data->ray.planex * data->ray.move;
if (data->map->array[(int)(data->ray.posy \
+ data->ray.planey * data->ray.move)][(int)(data->ray.posx)] != '1')
data->ray.posy -= data->ray.planey * data->ray.move;
}
else if (key == D)
{
if (data->map->array[(int)(data->ray.posy)][(int)(data->ray.posx \
+ data->ray.planex * data->ray.move)] != '1')
data->ray.posx += data->ray.planex * data->ray.move;
if (data->map->array[(int)(data->ray.posy \
- data->ray.planey * data->ray.move)][(int)(data->ray.posx)] != '1')
data->ray.posy += data->ray.planey * data->ray.move;
}
return (0);
}
int ft_move_uw(int key, t_data *data)
{
if (key == W)
{
if (data->map->array[(int)(data->ray.posy)][(int)(data->ray.posx \
+ data->ray.dirx * data->ray.move)] != '1')
data->ray.posx += data->ray.dirx * data->ray.move;
if (data->map->array[(int)(data->ray.posy \
+ data->ray.diry * data->ray.move)][(int)(data->ray.posx)] != '1')
data->ray.posy += data->ray.diry * data->ray.move;
}
else if (key == S)
{
if (data->map->array[(int)(data->ray.posy)][(int)(data->ray.posx \
- data->ray.dirx * data->ray.move)] != '1')
data->ray.posx -= data->ray.dirx * data->ray.move;
if (data->map->array[(int)(data->ray.posy \
- data->ray.diry * data->ray.move)][(int)(data->ray.posx)] != '1')
data->ray.posy -= data->ray.diry * data->ray.move;
}
return (0);
}
int ft_key_press(int key, t_data *data)
{
data->ray.move = 0.08;
data->ray.rot = 0.04;
if (key == ESC)
ft_key_esc();
else if (key == W || key == S)
ft_move_uw(key, data);
else if (key == A || key == D)
ft_move_rl(key, data);
else if (key == LEFT || key == RIGHT)
ft_move_round(key, &data->ray);
return (0);
}