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Tested on iOS 13.7 on cordova, the loader never fires the "complete" event when using "loadeddata" as loadEvent for a video. It seems that its waiting for a user interaction.
However it works when setting asBlob to "true"
The text was updated successfully, but these errors were encountered:
I can't see how you can avoid this. It's up to your game to get that user interaction from them before you try and load the video. It's not really anything I can enforce on a code level. Failing that, load it as a blob?
I can't see how you can avoid this. It's up to your game to get that user interaction from them before you try and load the video. It's not really anything I can enforce on a code level. Failing that, load it as a blob?
Yep loading it as blob resolves the issue and works both for iOS and Android, tested on many devices from old to new.
Tested on iOS 13.7 on cordova, the loader never fires the "complete" event when using "loadeddata" as loadEvent for a video. It seems that its waiting for a user interaction.
However it works when setting asBlob to "true"
The text was updated successfully, but these errors were encountered: