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Is your feature request related to a problem? Please describe.
Currently the port is banned on macOS. However, it could be compiled on macOS and is necessary because Vulkan could run on macOS while dxc support compiling HLSL to SPIR-V. This problem is critical for cross-platform compatibility of the library.
Proposed solution
Add a process for macOS installation.
Since official release from DirectX Shader Compiler doesn't have a build for macOS. It's necessary to build from source.
Describe alternatives you've considered
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
I've proposed a possible solution with draft #44649 to solve this issue. It works on my MacBook, but I'm not sure whether I applied non-standard operations or not.
Is your feature request related to a problem? Please describe.
Currently the port is banned on macOS. However, it could be compiled on macOS and is necessary because Vulkan could run on macOS while dxc support compiling HLSL to SPIR-V. This problem is critical for cross-platform compatibility of the library.
Proposed solution
Add a process for macOS installation.
Since official release from DirectX Shader Compiler doesn't have a build for macOS. It's necessary to build from source.
Describe alternatives you've considered
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: