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[directx-dxc] Require DXC compatibility on macOS platform #44644

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LazyJazz opened this issue Mar 27, 2025 · 1 comment · May be fixed by #44649
Open

[directx-dxc] Require DXC compatibility on macOS platform #44644

LazyJazz opened this issue Mar 27, 2025 · 1 comment · May be fixed by #44649
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category:port-feature The issue is with a library, which is requesting new capabilities that didn’t exist

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@LazyJazz
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Is your feature request related to a problem? Please describe.

Currently the port is banned on macOS. However, it could be compiled on macOS and is necessary because Vulkan could run on macOS while dxc support compiling HLSL to SPIR-V. This problem is critical for cross-platform compatibility of the library.

Proposed solution

Add a process for macOS installation.
Since official release from DirectX Shader Compiler doesn't have a build for macOS. It's necessary to build from source.

Describe alternatives you've considered

No response

Additional context

No response

@LazyJazz LazyJazz added the category:port-feature The issue is with a library, which is requesting new capabilities that didn’t exist label Mar 27, 2025
@LazyJazz LazyJazz linked a pull request Mar 27, 2025 that will close this issue
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@LazyJazz
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I've proposed a possible solution with draft #44649 to solve this issue. It works on my MacBook, but I'm not sure whether I applied non-standard operations or not.

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Labels
category:port-feature The issue is with a library, which is requesting new capabilities that didn’t exist
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