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Is your feature request related to a problem? Please describe.
It aims to capitalize on the recent and upcoming enhancements in Blender 4 and Godot 4 to establish MPFB as a rapid character creation platform for Godot.
Describe the solution you'd like
Develop a direct export feature from MPFB to Godot, utilizing the reliable GLTF configurations and possibly creating a dedicated export/import plugin for a seamless transition of assets.
Implement tools within MPFB for optimizing models to be game-ready. This includes polygon reduction, texture optimization, rig and animation adjustments to ensure maximum performance in Godot.
Explore the new retargeting system in Godot 4.0, particularly the SkeletonProfileHumanoid preset, to streamline the application of animations between different models. Enhance BVH retargeting workflows from MPFB to Godot, reducing the effort required to share animations.
Offer clear documentation and tutorials on the improved workflow between MPFB, Blender 4, and Godot 4. This will help the community to effectively navigate and utilize the integrated systems for rapid character creation.
Initiate dialogue with the Godot community to explore best practices and technical standards for facilitating integration and collaboration between MPFB and Godot.
Address reported issues with the gltf/glb exporter concerning the support of Blender’s visual materials to ensure accurate and efficient asset export to Godot.
Describe alternatives you've considered
There are certainly other good platforms, both proprietary such as Unity and Unreal Engine, and open-source ones like Löve, which offer robust game development environments. But I‘m only familiar with Godot…
The text was updated successfully, but these errors were encountered:
Yes, in the best of worlds, there should be good Godot support. There has been some discussions on the forum regarding exporting from MakeHuman to Godot, but I haven't really looked into it on the mpfb side.
Some parts are game engine independent, such as the polygon reduction and the texture parts. And some parts of that are mostly a question of documentation.
I could really use help regarding the Godot-specific parts though, as I have never used it personally. For Unity, I have a grasp of the basics and can test what consequences design choices in mpfb have.
I'm trying to use MPFB2 for Godot/Redot (currently in my workflow I'm still using MakeHuman 1.2).
Until now, what I've missed most is a control rig for the "game engine" rig, that's why I've created a simple one for my needs.
But something like the old MHX Rig or Rigify support (or "rig helpers") for the "game engine" rig would be nice.
Is your feature request related to a problem? Please describe.
It aims to capitalize on the recent and upcoming enhancements in Blender 4 and Godot 4 to establish MPFB as a rapid character creation platform for Godot.
Describe the solution you'd like
Describe alternatives you've considered
There are certainly other good platforms, both proprietary such as Unity and Unreal Engine, and open-source ones like Löve, which offer robust game development environments. But I‘m only familiar with Godot…
The text was updated successfully, but these errors were encountered: