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With the GLSL shader, Is it possible to use a second uvset for the ORM map for example? Using the maya 2022 plugin? I've assigned the correct UV set to the ORM texture using UV linking in the usual manor, but it doesn't seem to be used in the export, is there something I'm missing?
Many thanks
The text was updated successfully, but these errors were encountered:
Hi there,
With the GLSL shader, Is it possible to use a second uvset for the ORM map for example? Using the maya 2022 plugin? I've assigned the correct UV set to the ORM texture using UV linking in the usual manor, but it doesn't seem to be used in the export, is there something I'm missing?
Many thanks
The text was updated successfully, but these errors were encountered: