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I was testing UMOG with just 2 frames so that I could see where the displacement happening, but clicking on Bake button many times in succession seems to crash Blender.
Is there a plan of UMOG to be able to displace but showing the result in realtime, where user can perform changes (I will use Sverchok) to displacement value while it is displacing?
The text was updated successfully, but these errors were encountered:
I will look into the issue. Could you please send me the console log?
Showing results in real-time is a bit tricky. Because essentially each displacement is applied on top of the previous one and the curl of these displacements add up. So atm without computing the previous frame there is no way to tell what the next frame will be. I have to investigate how to convert this behavior to a pure mathematical function.
I was testing UMOG with just 2 frames so that I could see where the displacement happening, but clicking on Bake button many times in succession seems to crash Blender.
Is there a plan of UMOG to be able to displace but showing the result in realtime, where user can perform changes (I will use Sverchok) to displacement value while it is displacing?
The text was updated successfully, but these errors were encountered: