Skip to content
This repository was archived by the owner on Nov 8, 2019. It is now read-only.

support for Unity x86 builds #10

Closed
ph0b opened this issue Jan 12, 2015 · 5 comments
Closed

support for Unity x86 builds #10

ph0b opened this issue Jan 12, 2015 · 5 comments

Comments

@ph0b
Copy link

ph0b commented Jan 12, 2015

Hi,

When targeting Android, Unity now builds apps for both armv7 and x86 targets.
However the cardboard plugin embeds only the armv7 version of libRenderingPlugin.so, which breaks the ability to build for x86 targets.

Would it be possible to update the plugin in order to integrate the x86 version of this native library as well ?
i.e. moving Plugins/Android/libs/libRenderingPlugin.so to Plugins/Android/libs/armeabi-v7a/
And adding its x86 version into Plugins/Android/libs/x86/ ?

Thanks.

@ph0b ph0b changed the title supporting Unity x86 builds support for Unity x86 builds Jan 12, 2015
@smdol
Copy link
Contributor

smdol commented Feb 28, 2015

Should work in v0.4.5 now.

@alex-nac
Copy link

alex-nac commented Nov 8, 2017

Still not working. Only arm version of lingvr.so included:

screen shot 2017-11-08 at 12 58 08

@nathanmartz
Copy link

This is by design. We only support ARM based systems.

@alex-nac
Copy link

alex-nac commented Nov 8, 2017

Oh, I've got it now. Thanks!

@rusmaxham
Copy link
Contributor

There is experimental support for x86 devices in the latest release.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants