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Memory issue #48
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We are using |
Its ok if we apply 2-3 filter, but as we keep cycling through filters, memory keep increasing. Setps to reproduce result As u change it just keep consuming memory |
@shock-wave007 @burhanrashid52 call GLES20.glDeleteTextures(2, mTextures, 0) before GLES20.glGenTextures(2, mTextures, 0) at loadTextures() method to resolve memory issue. |
@kustraslawomir I applied your solution, yet it has not helped to conserve memory and the App continually crashes after resuming filter selection. |
Hey there did anyone manage to find a solution to this issue? |
Hi, I have this issue to, I submitted this problem in stackoverflow |
Thank you dear Kustra, |
The solution by @kustraslawomir worked @mohammad1ta ? |
Yes, at the first time, When I use filter, memory will grow up from about 130MB to 232MB ( Because Graphics memory 0MB to 96MB ). |
hi, Is there is any permanent Solution For this Problem..? @burhanrashid52 @kustraslawomir |
Your tip help me, but that its help me, you need export this project like module, not implement in gradle. Memory not increase but app still crash |
if i change filter multiples time without "largerHeap="true" application crashes and as u can see in screenshot that it take upto 1.2Gb no phone, it some kind of memory leak or something.
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