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I've tried to build it, but it gives errors, like this one:
error[E0308]: arguments to this method are incorrect
--> src/rendering.rs:360:29
|
360 | rendering.brush.queue(device, queue, vec![section]).unwrap();
| ^^^^^ ------ ----- expected `wgpu::Queue`, found a different `wgpu::Queue`
| |
| expected `wgpu::Device`, found a different `wgpu::Device`
|
= note: `wgpu::Device` and `wgpu::Device` have similar names, but are actually distinct types
The text was updated successfully, but these errors were encountered:
That problem with building is due to missing the --locked flag with cargo. Building with a command like cargo build --locked works fine. The problem is rooted with some dependencies not using semver properly, and updating dependencies needing a big rework of the codebase that I have not had the time to work on in a while. It is something that I plan to fix at some point but building should work with the --locked flag for now.
Can watershot be packed to flatpak?
I've tried to build it, but it gives errors, like this one:
The text was updated successfully, but these errors were encountered: