Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Frames are upside down when using WMR runtime #23

Open
ThreeDeeJay opened this issue Dec 7, 2024 · 0 comments
Open

Frames are upside down when using WMR runtime #23

ThreeDeeJay opened this issue Dec 7, 2024 · 0 comments

Comments

@ThreeDeeJay
Copy link

I'm using a Reverb G2 (Windows Mixed Reality) which works mostly fine with SteamVR, but it suffers from lower performance and stuttering even when there's enough horsepower to spare.
ecosystem1

So I tried the WMR runtime and the game seemed to run fine with the exception of being flipped upside down.
And even though I know SteamVR is the recommended method, Is there a way to flip the view to compensate? It may just be a bug, because I've tried several native (and even wrapped, via OpenComposite/OpenXR-Vk-D3D12) OpenXR games and had never encountered this issue, only in JKXR (both Academy and Outcast) 🤔

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant